Weapon Of Light
Weapon Of Light
Current version : Beta 0.2.0
Originally Made for Pirate Software's Game Jam 16, January 2025
Theme : You are the Weapon
Link to GDD Google Doc: docs.google.com/...
Play as a flashlight defending a little girl from ghosts in this Vampire Survivor like game. Collect xp to upgrade your flashlight and take care of the scared child while trying not to get overwhelmed by the amount of ghosts
Controls:
Everything is done with the mouse, just move it around and the flashlight should follow
(On mobile, it should fallow where you place your finger)
Contributors:
Murraymon - Programming, Art, Animations
Mosertron - Programming Advice , Play tester
Tarnue - Play tester
Queen of Unicorns - Emotional Support. Play tester
Thanks For Playing and God Bless!
Updated | 5 days ago |
Status | Prototype |
Platforms | HTML5, Windows |
Author | Murraymon |
Made with | Aseprite, Godot, Audacity |
Tags | 2D, Casual, Ghosts, Godot, pixel_art, Roguelike, Roguelite, Simple, Singleplayer, vampire-survivor |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | One button |
Download
Download
WeaponOfLight(Beta 0.2.0)_WindowsDownload 27 MB
Development log
- UPDATE OUT NOW!!!5 days ago
- Update coming soon14 days ago
Comments
Log in with itch.io to leave a comment.
I like the idea, I got to wave ten before dying. I would have loved to be the one moving the character as well as the flashlight. It would be cool to be moving through a space to make it more dynamic and interesting and you have to survive a set number of waves before moving into the next 'area' and getting the chance to buy the upgrades you mentioned.
You can already buy the upgrades, if you click the shop button. Unless that doesn't work... if so, lmk. The idea was to have it fit the theme of "You are the Weapon" by ONLY being able to control the "weapon" (in this case the flash light) I have thought about having the girl, instead of move randomly, move on a set path or something. Perhaps she could walk through different areas like you said, I will experiment with this.
I didn't see the shop button on my screen, however I am clueless sometimes. ^^;
I just released an update that, in part, makes the buttons more visible, I hope it helps
Not bad prototype, very boring game =(
Sorry to hear it is not very exciting, although I understand haha. Any suggestions on how to make it more exciting?